Interesting
Q: How do ploys that grant extra actions work?
A: Some ploy cards allow you to make extra actions
with your fighters. They can do so in two ways: either they specify an action or actions (e.g. Ready for Action – ‘Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.’) or they allow a fighter an unspecified action (e.g. Time Trap – ‘Choose a fighter. They can take an action...’). When using cards like this, remember that actions and activations are different things, and while a Charge token means that you cannot activate that fighter, a ploy card that grants an extra action to a fighter is not an activation of that fighter.
When a ploy specifies an action, or actions, a fighter can make those actions even if the rules of the game would normally not allow it. In the case of Ready for Action,
a fighter could make a Move action even if they had a Move token.
When a ploy allows a fighter to make an action, but does not specify an action, the fighter cannot make an action that would not normally be allowed by the rules of the game. In the case of Time Trap, if the fighter chosen had a Move token, they could not make a Move or Charge action, as the rules forbid a fighter with a Move token from making a Move action (and a Charge action always includes a Move action). However, if the fighter had a Charge token, this ploy would still allow them to make any action, as a Charge token simply prevents that fighter from being activated.