Author Topic: Necromunda campaign rules  (Read 5972 times)

newton

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Necromunda campaign rules
« on: May 28, 2018, 06:11:08 AM »
Starting gangs 1000 credits
None arbertrated as per Gang War 3 where one is required I will forfill the role.
All rules in the offical rule book, Gang War FAQ, and White Dwarf are valid. The living rule book is considered valid, but in the event of conflict offical GW document is correct.
WISIWIG is not fully required but strongly encouraged. A pistol weapon must be represented by a pistol, gravey weapons by a similar. Multiple CC weapons must be represented.
Painted gangs are encouraged.
Any beta rules will be considered on a case by case basis.


The campaign style will be Done Rush.
The random events p44 GW3 will be used
Any missions which don't require an arbertartor are valid
A hive cycle will be 3 weeks (subject to change) In that time a player must have played one game.

As I think of things will add them....


evil whoopas mk2

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Re: Necromunda campaign rules
« Reply #1 on: May 28, 2018, 12:04:57 PM »
Best painted, and best gang name/named gangers

CarcerDrex

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Re: Necromunda campaign rules
« Reply #2 on: June 04, 2018, 12:08:29 PM »
I'd like to take part but I haven't played the new rules yet is that an issue

newton

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Re: Necromunda campaign rules
« Reply #3 on: June 04, 2018, 12:19:56 PM »
I'd like to take part but I haven't played the new rules yet is that an issue


Yes it is.

evil whoopas mk2

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Re: Necromunda campaign rules
« Reply #4 on: June 04, 2018, 01:46:59 PM »
The rules are relatively easy to pick up once you get going, unfortunately the rulebook isn't  very helpfull. Let me know if you fancy a demo.

CarcerDrex

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Re: Necromunda campaign rules
« Reply #5 on: June 09, 2018, 10:12:44 AM »
The rules are relatively easy to pick up once you get going, unfortunately the rulebook isn't  very helpfull. Let me know if you fancy a demo.

Thanks Ian, are you free for intro game in next few Fri's ?

Where's the best place to find all the lists we can pick from, are they all on the necromunda
https://necromunda.com/start-playing/

Or does anyone have linke to the rules we can use.

newton

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Re: Necromunda campaign rules
« Reply #6 on: June 09, 2018, 10:48:13 AM »
The (unofficial) living rule book can be found on these topics http://www.gatekeepers.me.uk/gateforum/index.php?topic=1233.0

The get you by gangs are on the site but most have a gang War book out now. The living rule book has all you need.

evil whoopas mk2

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Re: Necromunda campaign rules
« Reply #7 on: June 09, 2018, 02:16:47 PM »
Cool I'm booked next week, but after that I'm free just let me know what suits bests. I have the core set inc gangs etx  ready to use, but if you want to make your own gang up thats fine too.   :)

CarcerDrex

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Re: Necromunda campaign rules
« Reply #8 on: June 10, 2018, 10:20:08 AM »
Cool I'm booked next week, but after that I'm free just let me know what suits bests. I have the core set inc gangs etx  ready to use, but if you want to make your own gang up thats fine too.   :)
.

So 22nd then ? If so that sounds good to me cheers mate 🙂

CarcerDrex

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Re: Necromunda campaign rules
« Reply #9 on: June 10, 2018, 11:46:33 AM »
Stupid question as I'm just flipping through rules tying to decide on a gang, when creating a gang can you give your gangers more armour as it seems to only mention what weapons you can give them

newton

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Re: Necromunda campaign rules
« Reply #10 on: June 10, 2018, 12:30:21 PM »
They can take additional wargear, from the gang equipmebnt list. But you have to pay.

When setting up you have to use the gang equipment list but after that can use the trading post.

newton

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Re: Necromunda campaign rules
« Reply #11 on: June 10, 2018, 01:00:46 PM »
What gang are you thinking of running?

CarcerDrex

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Re: Necromunda campaign rules
« Reply #12 on: June 10, 2018, 01:09:55 PM »
What gang are you thinking of running?

Haven't decided yet just reading through stuff, main book says gangs up to 1,500 are we plying smaller gangs if we're playing to 1,000

newton

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Re: Necromunda campaign rules
« Reply #13 on: June 10, 2018, 01:23:35 PM »
Campaign gangs are 1000, as standard

evil whoopas mk2

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Re: Necromunda campaign rules
« Reply #14 on: June 10, 2018, 05:12:41 PM »


So 22nd then ? If so that sounds good to me cheers mate 🙂

Cool lets do that

Gangs start at a 1000, but can vary accross campaign  with injuries etc, also for some missions you won't use your whole roster, so smaller games are quite likely. So if you stick 600 creds of a gang togeter we can play that level no problem.


 

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